Marvel Premiere #10, 1973 “Finally, Shuma-Gorath!”
You know something, writing about Dr. Strange, and actually comics in general is one of the most edifying things I can think of to share. Why is that, some of you may ask? Well, explaining it isn’t easy, but I’ll try. You see, the vast array of subject matter, the varying intensity of the stories, the mind-blowing artwork, and just the overall satisfaction of reading these great stories and then sharing them with those who might never have read them or even thought about reading them, is quite a thrill. Over the years, people have had differing opinions on comic books (speaking of those who have never read them). Most seem to think they’re for adolescents or weirdos, and just never give them a fair shake. That is nothing short of foolish, and I would guarantee that anyone that considers themselves a fan of fiction (even though most stories draw parallels to everyday events from history), would be impressed by the more complex works of the industries greats.
OK, mild diatribe over. Let us now forge our way into the past, and see the death of one of the Marvel Universe’s great characters. If you go back and read the wondrous stories of the early years, and origin of Dr. Strange, by Steve Ditko and Stan Lee, you’ll see just how much of an influence the Ancient One was on Strange. When you understand that, you’ll know how difficult it was for Strange to kill his mentor. Possessed by Shuma-Gorath, the vile creature that intends on killing Dr. Strange, and invading the universe that he and the Ancient One protect!
In only their second issue together, Steve Englehart and Frank Brunner show us that they mix incredibly well as a creative team. Their styles seem to be a match made in heaven. Englehart at this point had already written some great stories as only the third person to write the Avengers title (after Lee and Roy Thomas). He proved that he was more than worthy of taking the reigns of any book and either continuing the greatness or amplifying it. It’s true that these issues (as with a majority of the Bronze Age) are very trippy, and if you don’t appreciate that kind of material, you might not find these stories to your liking. With that said, these two creators (along with the Crusty Bunkers inking, John Costanza lettering, and Roy Thomas, editor) do their best to present a story that is chocked full of action, drama, and of course, magic!